
Here are screen shots from the 2010 Nintendo wii role-playing game: Xenoblade that places a large emphasis on exploration. In figure 1, we get a closer view of the playable characters' backsides than usual when actively playing. It makes use of the depth cue of overlapping as we see the character with the red weapon in front of a tree which is in turn, in front of many buildings so we see the character as being in front of these things from the player's perspective.

Here is a screen shot of the game in action. The player is actively moving around and we get a better sense of depth and size from the surroundings. By relative size, the buildings and the road are taking up the most space in the player's field of view. This is to give off a sense of immersion through relativity that the things around us in the game would be in the same scale as if we were to enter the world ourselves.

The town the two playable characters were in earlier (figure 1 and 2) is now seen from a distance after a bit of traveling. This makes use of the depth cue of relative size, where objects that take up a small part of the field of view are perceived as being farther away from the objects that take a larger part of the field (Veeder). The burg that was once so large and had buildings that extended beyond the civilians height is now seen as the same height as the characters.
It is also making use of relative height with the town being above the horizontal line, thus also being perceived as being further away. In this image here, the characters here are in the center of this shot and are relatively small, so they also are perceived to be seen from a distance from the player's point of view.
In addition, linear perspective is coming into play here with showing two verges on each end of the image converge, being where the town is. There are what looks like man-made extensions on the left side which appear larger (relative size) giving off the perception that it is closer while being connected to the burg.
It is also making use of relative height with the town being above the horizontal line, thus also being perceived as being further away. In this image here, the characters here are in the center of this shot and are relatively small, so they also are perceived to be seen from a distance from the player's point of view.
In addition, linear perspective is coming into play here with showing two verges on each end of the image converge, being where the town is. There are what looks like man-made extensions on the left side which appear larger (relative size) giving off the perception that it is closer while being connected to the burg.